.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #15  
Old June 13th, 2005, 10:23 AM

The_Paladin The_Paladin is offline
Private
 
Join Date: Jul 2004
Posts: 32
Thanks: 0
Thanked 0 Times in 0 Posts
The_Paladin is on a distinguished road
Default Re: New Map Utils For Dom2

Quote:
Saber Cherry said:
I dislike writing (and especially reading) C, but I'd be willing to help with non-coded aspects. So if you need tests run to find out what a unit ability does, I'd be interested in helping.

Do you think there is any possiblity of altering dice rolls, like changing 2d6oe (open ended) to 2*(2d6oe)+(1d2)? Or more simple things like number of spell effects / spell damage?
Dislike C!?!?!? Is that even possible ?

I'm not certain about the dice rolls though my impression is that it would be a code segment change. Since dice rolls are likely generated all over the place it would be extremely difficult to change.

I imagine several elements of magic sites and magic spells that you mention are alterable. At this point I have mapped only the units and unit magic assignment structures however. The sites and spells look to have relatively simple structures but only looking at them in more detail will tell.

I have sent you a PM to give you the info on what's been mapped so far.
__________________
-Paladin
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.