View Single Post
  #8  
Old June 22nd, 2005, 04:05 AM
dogscoff's Avatar

dogscoff dogscoff is offline
General
 
Join Date: Mar 2001
Location: UK
Posts: 4,245
Thanks: 0
Thanked 0 Times in 0 Posts
dogscoff is on a distinguished road
Default Re: Babylon 5 map creation: The Hyperspace issue

Eax: Woo, pretty.

I know se5 has no plans to implement alternative FTL methods, but it would be nice if it were able to handle quasi-alt-FTL projects like this more comfortably. ways SE5 could help:

- moddable limit on warp points per system.
- auto-closing warp points.
- Stellar manipulation allowed from bases.
- improved routing code, able to handle complex maps.
- "slow" warp points, that take a moddable amount of movement points to traverse.

Any betas know if any of these things are likely to be in se5?
Reply With Quote