Re: Babylon 5 map creation: The Hyperspace issue
Eax: Woo, pretty.
I know se5 has no plans to implement alternative FTL methods, but it would be nice if it were able to handle quasi-alt-FTL projects like this more comfortably. ways SE5 could help:
- moddable limit on warp points per system.
- auto-closing warp points.
- Stellar manipulation allowed from bases.
- improved routing code, able to handle complex maps.
- "slow" warp points, that take a moddable amount of movement points to traverse.
Any betas know if any of these things are likely to be in se5?
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