Thread
:
Babylon 5 map creation: The Hyperspace issue
View Single Post
#
9
June 22nd, 2005, 07:48 AM
Asteroids Champion!
Suicide Junkie
Shrapnel Fanatic
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Re: Babylon 5 map creation: The Hyperspace issue
With just openers and closers, the warppoints would end up going direcly from system to system with no hyperspace, and no time delays.
Also, you always come out on the closest sector to the system you openend the warppoint from.
__________________
Things you want:
Carrier Battles Mod
Play By Web
Play By Committee
Other stuff on ImageModServer
Suicide Junkie
View Public Profile
Send a private message to Suicide Junkie
Visit Suicide Junkie's homepage!
Find all posts by Suicide Junkie