
June 22nd, 2005, 07:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
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Re: Babylon 5 map creation: The Hyperspace issue
With just openers and closers, the warppoints would end up going direcly from system to system with no hyperspace, and no time delays.
Also, you always come out on the closest sector to the system you openend the warppoint from.
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