Re: PBEM Game: Yarnspinners 2
I just got a new turn this evening, so perhaps yours is on its way? If not, you should let Tauren know. The rather long time between turns could be used for writing...
I agree that the research feels dreadfully slow, but I'm not sure that "powerless" is the correct adjective. We're all in the same boat; if the aliens only have clubs than a board with a nail in it can turn the tide. The idea, of course, is to make people use some of the low level stuff and national troops-- hopefully providing more flavor than everyone fighting with the high-level summons.
We'll see how it goes, but if the game is still very unsettled and people wish to continue beyond turn 60 we can always do that. Of course, that's easy for me to say, since I already have my priests counting down to and "end of the world" which will happen on turn 48.
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