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  #1  
Old July 7th, 2005, 12:23 AM
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Sedna Sedna is offline
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Default Re: PBEM Game: Yarnspinners 2

I just got a new turn this evening, so perhaps yours is on its way? If not, you should let Tauren know. The rather long time between turns could be used for writing...

I agree that the research feels dreadfully slow, but I'm not sure that "powerless" is the correct adjective. We're all in the same boat; if the aliens only have clubs than a board with a nail in it can turn the tide. The idea, of course, is to make people use some of the low level stuff and national troops-- hopefully providing more flavor than everyone fighting with the high-level summons.

We'll see how it goes, but if the game is still very unsettled and people wish to continue beyond turn 60 we can always do that. Of course, that's easy for me to say, since I already have my priests counting down to and "end of the world" which will happen on turn 48.
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The world draws swiftly to its awful close: Yarnspinners 2:The Raveling
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Old July 7th, 2005, 06:41 PM

The Panther The Panther is offline
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Default Re: PBEM Game: Yarnspinners 2

Actually, I am a huge fan of Very Hard Research. It forces everyone to make tough decisions. It makes you think hard about what is REALLY important to you. It makes you truly consider depending on many of the lower level spells far more than usual. The normal research games where you simply complete everything by turn 50 is not near as challenging, imho.

It even makes a nice current (and future) topic for my yarns. This game is not about winning anyway, but about writing.

As for Pythium, he would be leading in research no matter the settings. That is simply a huge advantage for the nation of Pythium (as if they do not already have enough advantages anyway).
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