Thread: Machineguns
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Old July 12th, 2005, 03:41 AM
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Default Re: Machineguns

Quote:
Another tiny thing that frustrates the bloody hell out of me, and which IS very unrealistic: Tiny vehicles go first!!
Are you talking generated battle or scenario here?

In the first case, remember that tiny vehicles are often faster, so if the IA deploys everyone on one line, which it will certainly do, the light APCs are bound to rush in faster than the tracks and tanks. Best remedy is to reduce the range of your heavy AT units (tanks, ATGMs, helos) until the big stuff comes up, and suppress/kill the small ones with artillery and support weapons. Particularly in a defense mission where all your units are entrenched you lose nothing at letting them come up to you first!

Quote:
I'm sure **EVERYONE KNOWS** that if you pick a unit and press "W" you can select any of the four weapons you want without having to turn OFF any of the others and that way you do not have to fire "un-necessary" weapons
Sorry to insist on that Don, but apparently what both Jolly and Exel had on their minds was a feature that would restrict said weapons, just like the one existing, but according to the category of target. That sounds awful to do indeed, for both programmers and players (for every unit, carefully ticking what weapon to fire on what target...)

One easier way to do so would be to choose between "sure damage" and "all weapons", following whether you want to fire the least shots with the bigger PK or blaze away with everything to pin the guys down.

Now I guess everyone can do with the current feature!
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