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Old July 25th, 2005, 07:25 AM
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Default Re: AI \"reaction\" question

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dita said:
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Mobhack said:
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dita said:
Thanks for the rpley Don.

Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"

In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.."

Cheers
Andy
Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"

Hope I`m not getting totally confused now...or confusing anyone else for that matter???
Ah! - me was confused - Had thought the AI was defending.

Andy
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