
July 25th, 2005, 07:25 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 480
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Re: AI \"reaction\" question
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dita said:
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Mobhack said:
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dita said:
Thanks for the rpley Don.
Giving the option to the player to change the "holding" of AI units would be great. Though I do fully appreciate keeping these percentages and inner workings "under your hat"
In my scenario, it was a defence, with all the V hexes controlled by the Human, thus, I assume, the AI was reacting to item 3 in your list.
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So you did not take note of the big box in the scenario editor section of the manual with the title PLEASE NOTE then?, in particular the sentence begining "In a delay or defence scenario.." 
Cheers
Andy
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Just to clarify. The scenario is a Human Defend against an AI assault. All the Victory hexes are placed (including the ones set to 0 value not used, located under used ones) and are set to the nationality of the defending side, in this case human UK. From "big box in the manual 
"...In a delay or defence scenario, you should ensure that all the victory hexes are set to the delay or defend player's nationality. ...", which I have done. I assume that as all the V hexes are controlled, the AI will go to point 3 on the list, that is "..3]if >=90% of the objectives are enemy held/neutral, the AI will attack with about 45-50% of the formations per turn"
Hope I`m not getting totally confused now...or confusing anyone else for that matter???
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Ah! - me was confused  - Had thought the AI was defending.
Andy
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