Quote:
kesh said:
I think you miss my point.
Attached is a 20x20 map I made full of elevations up to 45, none of which are visible on the map graphic, but can be detected with pointer rollover and do cause LOS obstruction.
Kesh
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I promise I won't "yell" at you.

However....
We specifically tell you to not do what you did
This is covered in the in game help file. Go to the editor, load that map you sent as an example then click on HELP and go to page two and read ....
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Asterix' - This allows the map editor to input a new height to a hex. it is best used right after placing the hex. Use to adjust a hexagon's height slightly when desired - do NOT use this to create 'invisible' 80 high hills!. for experts only. ('Asterix' shown here instead of the character as this produces a CR/LF pair in SP text files!).
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OK so you didn't build 80 high invisible hills but 45 is just as bad






That's the way the game works. It doesn't update the map until you actually put terrain on it. This control is for someone who wants to put 1 or two "units of elevation" on a flat patch of ground as cover for troops in scenarios You would build a slightly sunken road with this, or slightly raised if need be
If you want to see what you built on that test map "magically" appear load it in the editor. Go to the second page of terrains. Click on the green grass on the second page ( this button works differently than the grass on the first page ) then click on fill range, type 50 for the range then press FILL repeatedly and your hills will grow with each press of fill
Don