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  #1  
Old September 6th, 2005, 01:51 PM
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DRG DRG is offline
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Default Re: Invisible Hills

Quote:
kesh said:
I think you miss my point.

Attached is a 20x20 map I made full of elevations up to 45, none of which are visible on the map graphic, but can be detected with pointer rollover and do cause LOS obstruction.

Kesh
I promise I won't "yell" at you. However....

We specifically tell you to not do what you did

This is covered in the in game help file. Go to the editor, load that map you sent as an example then click on HELP and go to page two and read ....

=========
Asterix' - This allows the map editor to input a new height to a hex. it is best used right after placing the hex. Use to adjust a hexagon's height slightly when desired - do NOT use this to create 'invisible' 80 high hills!. for experts only. ('Asterix' shown here instead of the character as this produces a CR/LF pair in SP text files!).
========

OK so you didn't build 80 high invisible hills but 45 is just as bad

That's the way the game works. It doesn't update the map until you actually put terrain on it. This control is for someone who wants to put 1 or two "units of elevation" on a flat patch of ground as cover for troops in scenarios You would build a slightly sunken road with this, or slightly raised if need be

If you want to see what you built on that test map "magically" appear load it in the editor. Go to the second page of terrains. Click on the green grass on the second page ( this button works differently than the grass on the first page ) then click on fill range, type 50 for the range then press FILL repeatedly and your hills will grow with each press of fill

Don
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  #2  
Old September 6th, 2005, 05:07 PM

Marek_Tucan Marek_Tucan is offline
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Default Re: Invisible Hills

I am sometimes using the "invisible hills" to simulate highest points of flat hills and so on - you may try and have a look on my map of military training area Libava (not here, though, you'll have to go to the SPMBT Yahoo group). On several places this is used, as well as on my Kladno map (same file location).
Or it can be useful when you're creating a map of very flat area (for example banks of a large river with very slow rise of altitude) - you can simulate for example levees etc.

In fact as I prefer to use scale "10 SP height units=20 meters", I am using this in such cases quite often as 20m levee is really a bit too much)
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Old September 7th, 2005, 06:12 AM

kesh kesh is offline
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Default Re: Invisible Hills

Cheers for al the help

kesh
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