Re: Defense for small planets!?
On all of my planets, I will build fighters every turn, if I can afford them. I will also lauch them every time that I have a group of 10. I move them to a warp point that I want to defend. Soon you will have hundreds or thousands of fighters on the loose (up to the game limit). I will also max out the cargo facility on each planet with fighters (Last stand defense). Also I build freighters and load them up with fighters, for reserves. Freighters are also great for staging fighters to new systems.
Even if I come up against an opponent that has a lot of PD, the number of fighters will do a lot of damage, usually buying me enough time to move a fleet in.
I find that you need to have a way to detect the enemy fleets before they hit your systems, for defense to be most effective.
This works out well for games that allow fighters to move on the system map. Because they can move on the systems map, I think this makes them too strong, so in my mod fighters cannot move on the system map, but the move at least twice as fast as the fastest ship in combat.
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Never Give up, Never Surrender!
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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