Actually Devnullmod maks mor than a few changes to missiles and PD:
First, he added extrnal mount Versions of all missiles - less space but only one shot per combat.
Second, he added sprint missiles.
I haven't seen any decoys yet.
Third, he split PD into 3 distinct Groups.
Fightr point defence: Long range, 20 kt, can hit fightrs and seekers.
Regular point defnce: Medium size, medium range, and the first tech level is available at the start of the game. Cannot target fightrs.
Mini point defence, which takes up 5 kt and has a range of one or two. These are good for defending yourslf but no good for defending your fleet. Again, can't target fighters.
It's a good systm, and well balancd IMHO. I'v played it pretty extensively and I find that there is no clear winnr between seekers, fighters and PD.
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SE4 Code:
L GdY $ Fr- C- Sd T!+ Sf-- Tcp-- A% M>M+ MpD! RV Pw Fq+ Nd- Rp+ G-
/SE4 Code
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