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Old October 3rd, 2001, 10:56 AM
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Default Re: Fighters! What are they good for?

Actually Devnullmod maks mor than a few changes to missiles and PD:

First, he added extrnal mount Versions of all missiles - less space but only one shot per combat.

Second, he added sprint missiles.

I haven't seen any decoys yet.

Third, he split PD into 3 distinct Groups.

Fightr point defence: Long range, 20 kt, can hit fightrs and seekers.

Regular point defnce: Medium size, medium range, and the first tech level is available at the start of the game. Cannot target fightrs.

Mini point defence, which takes up 5 kt and has a range of one or two. These are good for defending yourslf but no good for defending your fleet. Again, can't target fighters.

It's a good systm, and well balancd IMHO. I'v played it pretty extensively and I find that there is no clear winnr between seekers, fighters and PD.


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