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Old October 8th, 2001, 09:16 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Any more bug reports?

Here's my Version of colony ships. Note that I've reduced the engine count to make them very slow like SE III colony ships as well as adding the supply storage. this means they use LESS supply per move, though, and combined with the integral supply capacity they now have very good range. They are blimps, though, and so I added the increased vulnerability. Oh, I've also modded my propulsion system sort of like the "newtonian" system discussed elsewhere, so that each engine produces 6 standard movement. The engines per move on these ships is different from what you'd expect. It would only be '1' and '2' in a standard game.

Name := Colony Ship
Short Name := Colony Ship
Description :=
Code := CY
Bitmap Name := ColonyShip
Vehicle Type := Ship
Tonnage := 400
Cost Minerals := 200
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 6
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 1
Number of Abilities := 2
Ability 1 Type := Supply Storage
Ability 1 Descr := Integral high-capacity fuel tanks extend a colony ship's range (1000 extra supplies).
Ability 1 Val 1 := 1000
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Large size and poor maneuverability makes this ship 20% easier to hit in combat.
Ability 2 Val 1 := 20
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 1
Requirement Min Crew Quarters := 1
Requirement Uses Engines := True
Requirement Max Engines := 4
Requirement Min Engines := 1
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 50
Requirement Pct Cargo := 0

Name := Colony Ark
Short Name := Colony Ark
Description :=
Code := CK
Bitmap Name := ColonyShip
Vehicle Type := Ship
Tonnage := 600
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 0
Engines Per Move := 12
Number of Tech Req := 1
Tech Area Req 1 := Ship Construction
Tech Level Req 1 := 4
Number of Abilities := 2
Ability 1 Type := Supply Storage
Ability 1 Descr := Integral high-capacity fuel tanks extend a colony ark's range (2000 extra supplies).
Ability 1 Val 1 := 2000
Ability 1 Val 2 := 0
Ability 2 Type := Combat To Hit Defense Minus
Ability 2 Descr := Large size and poor maneuverability makes this ship 40% easier to hit in combat.
Ability 2 Val 1 := 40
Ability 2 Val 2 := 0
Requirement Must Have Bridge := True
Requirement Can Have Aux Con := True
Requirement Min Life Support := 2
Requirement Min Crew Quarters := 2
Requirement Uses Engines := True
Requirement Max Engines := 8
Requirement Min Engines := 2
Requirement Pct Fighter Bays := 0
Requirement Pct Colony Mods := 50
Requirement Pct Cargo := 0
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