Re: Multiple Repels?
There are times when you guys are driving me nuts...
There's nothing to "I think" about it. That's how the devs say it works. Read carefully:
The check for repel is made for each ATTACK, and takes in account the longest weapon the defender has. (Manual page 14, 6.2.2 Repel)
Kristoffer O posted May 25, 2004 18:53
Repell will never deal more than 1 p damage.
A unit CAN get more than 1 point of damage per combat turn from repel: If it has more than 1 attack.
Last time I checked, soulless have either fist or claw(29), both of which have only 1 attack.
So either you have miss-observed, or the devs don't know how their game works, or it's a bug.
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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