Re: New way to do non-jumpable ships
Interesting... how about making all weapons armor-piercing, and making this version of the mod have leaky armor? Then "armor" just becomes a bunch of high-hitpoint components that are more likely to be hit first, rather than comparatively medium-hitpoint components that are always hit first. Then the highliners would get protection from the warps, but can be killed just as easily since weapons will skip the armor "warp" component.
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