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Old December 8th, 2005, 05:45 PM
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Will Will is offline
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Default Re: New way to do non-jumpable ships

Interesting... how about making all weapons armor-piercing, and making this version of the mod have leaky armor? Then "armor" just becomes a bunch of high-hitpoint components that are more likely to be hit first, rather than comparatively medium-hitpoint components that are always hit first. Then the highliners would get protection from the warps, but can be killed just as easily since weapons will skip the armor "warp" component.
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Old December 8th, 2005, 06:20 PM

Azatol Azatol is offline
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Default Re: New way to do non-jumpable ships

That would work, I'm not in charge of the highliner mod or anything, I've not seen how it works except that is uses fighters as ships. But if anyone is interested in using it, it just seems like a neat way to have system defense ships vs regular or highliner ships.
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