Re: Are battles always one sided?
I share the opinion of Cyrus that experience should play an important role. If not why would you bother with training facilities?
And Geoschmo - although I don't care a lot about realism in a game like this - if you look at the combat map one square might be easily the distance of 1000km or more (compare it to the planet size) so I doubt that the cook would reach 1% hit rate!
Therefore I am happy with the way it is although I hate when I am then one who looses an entire fleet and the enemy has almost no losses.
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