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October 16th, 2001, 05:16 PM
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Colonel
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Join Date: Jan 2001
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Re: Are battles always one sided?
I share the opinion of Cyrus that experience should play an important role. If not why would you bother with training facilities?
And Geoschmo - although I don't care a lot about realism in a game like this - if you look at the combat map one square might be easily the distance of 1000km or more (compare it to the planet size) so I doubt that the cook would reach 1% hit rate!
Therefore I am happy with the way it is although I hate when I am then one who looses an entire fleet and the enemy has almost no losses.
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October 16th, 2001, 06:26 PM
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National Security Advisor
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Re: Are battles always one sided?
I agree with leaving the experience bonus alone.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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October 17th, 2001, 02:29 AM
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Corporal
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Join Date: May 2001
Location: Sydney, Australia (the 3rd island!)
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Re: Are battles always one sided?
I'm not saying experience shouldn't play a part, I just reckon it shouldn't be the be all and end all.
If you use the fleeting and ship training facilities you end up with a +40% attack and a +40% defence (correct me if I'm wrong).
This is pretty much the equivalent of the ECM II and the Combat Sensors II.
Now that my fleet's been roaming around and wiping out fleets of 100 ships it has a fleet bonus of 50%.
The worst ship in that fleet is gonna have a 70% bonus to hit and defence. Better than the best technology can provide.
That seems a bit lopsided.
I think experience would be better if it was a bit more subtle in combat.
Things like
1) Add to the component damage resistance (representing good engineers)
2) Self repairing
3) Better combat movement
4) Cool little skulls painted onto the side of your ships
Or another idea is that if a ship breaks formation is doesn't get the advantage of fleet experience. *chuckle*
That would effectively eliminate it (in my view)
Askan
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It should never be forgotten that the people must have priority -- Ho Chi Minh
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October 17th, 2001, 02:45 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Are battles always one sided?
I would like it if you could lose experience as well.
Retro fit a ship and experience is halved.
Lose a battle and you lose some experience. ( due to replacement crews ) and at a lesser extent with winning a battle.
After a ship get to a certain age ( without retrofits) experience drops due to wear and tear or crew rotation.
During peaceful times crew experience should drop as well over time as well back down to peace level experience. (might take 5 years )
just some ideas.
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Inter arma silent leges
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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October 17th, 2001, 06:42 AM
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First Lieutenant
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Join Date: Jan 2001
Location: Toledo, OH
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Re: Are battles always one sided?
I think the idea of fleet experience is redundant. It would be one thing if fleet experience was reduced everytime a change to the fleet composition was made, but as it stands now, ships can be added to and subtracted from a fleet with no effect on the fleet's experience. You could swap out ships that had been in a fleet for a year and put in all new ships, and they'd still be Legendary. Not to mention fleets are basically just a tool to move large Groups of ships together, and ensure that they engage in combat at the same time. Is there really any benefit to the ships being in formation? It seems to me that having all ships break formation is gaing popularity, at least in PBW where the use of custom formations is not an option.
I say sack the fleet experience. (Ship experience is good. Keep that).
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Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
__________________
Assume you have a 1kg squirrel
E=mc^2
E=1kg(3x10^8m/s)^2=9x10^16J
which, if I'm not mistaken, is equivilent to roughly a 50 megaton nuclear bomb.
Fear the squirrel.
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October 17th, 2001, 06:51 AM
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BANNED USER
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Join Date: Mar 2001
Location: Toronto, Canada
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Re: Are battles always one sided?
I'm for the scrapping the fleet experience as well. It creates too much inbalance between players in a game. A player with a legendary fleet of legendary ships has far too much power against an equivalent fleet of less experienced ships. If just the ship experience was used, it would still benefit experienced ships but in a more balanced fashion. It would also eliminate a majority of one-sided battles.
Can ship and fleet experience be modded or is it hardcoded? ie. Can I change the maximum levels of fleet and ship experience? I don't recall ever seeing any settings for this...
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"Reality is a nice place to visit, but I wouldn't want to live there."
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October 17th, 2001, 06:57 AM
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Lieutenant General
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Location: california
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Re: Are battles always one sided?
i dont know if the 50% limit is coded in the settings file or something, but you can change the 20% limit that is attached to training facilities.
I think that experience should be kept as a contributing factor to a decisive victory. without it, the game would turn into the same trash you see on RTS games like dune2, warcraft, starcraft, C&C, AoE, and all the other lame clones. build a base, mass troops, charge. rinse, repeat.
taking the time to train a fleet, or keeping track of one as it progresses thru battles adds a valueable element to the game that sets it apart from the standard rabble.
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"...the green, sticky spawn of the stars"
(with apologies to H.P.L.)
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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