Re: 2006 Games Poll (please add suggestions)
How many RTS games have been "revolutionary"? I enjoy the Kohan series because I despise having to click on some specific peon and tell him to go chop that specific tree. Kohan did away with peons entirely, so all you have to build are the buildings and the troops. The depth (and, for me, the interest) in an RTS comes from the interaction between the kinds of units you choose to build vs the kind of units your opponents choose to build. The Kohan series has lots of depth.
For Cainehill - Kohan 2 is both simplified and different from 1, and there are enough differences that you can't claim it to be just dumbed-down (though some of the hard-core players who were still refining Kohan 1 strategies after 3 years of play were quite bitter about the simplification). Unfortunately, it suffered the same basic problem as #1 - not enough players.
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