.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #22  
Old January 10th, 2006, 03:02 PM

RonD RonD is offline
Second Lieutenant
 
Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
RonD is on a distinguished road
Default Re: 2006 Games Poll (please add suggestions)

How many RTS games have been "revolutionary"? I enjoy the Kohan series because I despise having to click on some specific peon and tell him to go chop that specific tree. Kohan did away with peons entirely, so all you have to build are the buildings and the troops. The depth (and, for me, the interest) in an RTS comes from the interaction between the kinds of units you choose to build vs the kind of units your opponents choose to build. The Kohan series has lots of depth.

For Cainehill - Kohan 2 is both simplified and different from 1, and there are enough differences that you can't claim it to be just dumbed-down (though some of the hard-core players who were still refining Kohan 1 strategies after 3 years of play were quite bitter about the simplification). Unfortunately, it suffered the same basic problem as #1 - not enough players.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:21 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.