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Old February 6th, 2006, 01:09 AM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Thanks Q!
Sooner rather than later I will issue an update. That will be tomorrow (02/06/06).
On the update I fixed the spelling mistakes, decreased the amount of weapons on the battleship "Conqueror", from 22 to 19, to see if that helps.

The update will include a few of the issues that "Q" raised:
About the "control Mines", the instructions were to "Find and destroy the "Control Mines" until free." That means that you did not have to destroy all of them, just the ones on your path to get out. (Well, all of them but one).
Yet I added a little line on the text to stress that out.

The spacedocks, no change. There are no upgrades on the items; therefore the spacedocks are only really useful for repairs, and to get more fighters. If you want a real challenge just ignore them and let me know if you can reach Iscandar! I would have really liked for the game to give me the option to fix or re-supply only once at the spacedock, but Starfury does not give me the option.

Some players find it difficult while others find it easy, therefore I did not want to make the game too difficult. If the player want a challenge, play on the most difficult setting, or do not use the WMC, or do not use the spacedocks, or fighters, or go and destroy the "Strange Gas", etc.

Another challenge: On "Campaign 2", the "Earth sector", I left on the spacedock most of the Gamilon and Terran ships in case that you want a joy ride, or you can use any of those ships to redo "Campaign 2". Big ships on "Earth", fighters on "Mercury".

On Iscandar, you said it. on the strategy room they told you to return to Earth, actually more specific: "Captain Name", we will head back through the same rout as we came from, so to the planet "Iris I" on the "Rainbow" sector." So an instruction on the job page was not necessary.
I totally agree about the return home. It is boring; I originally had a short cut to Earth, but took it off. So in the update I restored, and added instructions for the player to use it.
I wanted to be very close to the original story, I did not wanted to create "one or two surprises" because the original story did provide a few surprises. I do have a bunch of things that I could add but they would have been too distracting for this story. For example, I was planning to use the "Octopus" sector with all those warp points to land on different time periods/time zones, like the Negative Zone (?) on "Star Trek" and fight the evil "Yamato", or have an encounter with the "Comet Empire" (Another Star Blazers story), and many other things, but that would require new ships, maps etc. Time consuming. It is easier to do it in another campaign.

Game crash, I have no solution for the moment. A new weird thing, I tried today to fly the "Battleship Audacious", I attack an Earth torpedo destroyer, and as the destroyer blew up the game froze...only two medium beams from the Audacius were firing at the destroyer...my expression was like "what the ...." I still do not know. Maybe I am dooing something wrong someware, or maybe this game was not meant to have so many weapons on a ship...but they look so darn good, especially when you see 8 enemy missiles coming simultaneously towards you from a single ship!
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