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  #1  
Old February 6th, 2006, 01:09 AM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Thanks Q!
Sooner rather than later I will issue an update. That will be tomorrow (02/06/06).
On the update I fixed the spelling mistakes, decreased the amount of weapons on the battleship "Conqueror", from 22 to 19, to see if that helps.

The update will include a few of the issues that "Q" raised:
About the "control Mines", the instructions were to "Find and destroy the "Control Mines" until free." That means that you did not have to destroy all of them, just the ones on your path to get out. (Well, all of them but one).
Yet I added a little line on the text to stress that out.

The spacedocks, no change. There are no upgrades on the items; therefore the spacedocks are only really useful for repairs, and to get more fighters. If you want a real challenge just ignore them and let me know if you can reach Iscandar! I would have really liked for the game to give me the option to fix or re-supply only once at the spacedock, but Starfury does not give me the option.

Some players find it difficult while others find it easy, therefore I did not want to make the game too difficult. If the player want a challenge, play on the most difficult setting, or do not use the WMC, or do not use the spacedocks, or fighters, or go and destroy the "Strange Gas", etc.

Another challenge: On "Campaign 2", the "Earth sector", I left on the spacedock most of the Gamilon and Terran ships in case that you want a joy ride, or you can use any of those ships to redo "Campaign 2". Big ships on "Earth", fighters on "Mercury".

On Iscandar, you said it. on the strategy room they told you to return to Earth, actually more specific: "Captain Name", we will head back through the same rout as we came from, so to the planet "Iris I" on the "Rainbow" sector." So an instruction on the job page was not necessary.
I totally agree about the return home. It is boring; I originally had a short cut to Earth, but took it off. So in the update I restored, and added instructions for the player to use it.
I wanted to be very close to the original story, I did not wanted to create "one or two surprises" because the original story did provide a few surprises. I do have a bunch of things that I could add but they would have been too distracting for this story. For example, I was planning to use the "Octopus" sector with all those warp points to land on different time periods/time zones, like the Negative Zone (?) on "Star Trek" and fight the evil "Yamato", or have an encounter with the "Comet Empire" (Another Star Blazers story), and many other things, but that would require new ships, maps etc. Time consuming. It is easier to do it in another campaign.

Game crash, I have no solution for the moment. A new weird thing, I tried today to fly the "Battleship Audacious", I attack an Earth torpedo destroyer, and as the destroyer blew up the game froze...only two medium beams from the Audacius were firing at the destroyer...my expression was like "what the ...." I still do not know. Maybe I am dooing something wrong someware, or maybe this game was not meant to have so many weapons on a ship...but they look so darn good, especially when you see 8 enemy missiles coming simultaneously towards you from a single ship!
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  #2  
Old February 14th, 2006, 07:11 PM

heemdream heemdream is offline
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Default Re: Star Blazers Mod - Campaign 2

Great story and great job Campeador. I had'nt played star fury for a few months and found the new mod. It is original and challenging.

I too noticed the freezups at times when the ships exploded. I worked around this by saving the game more frequently.

There was a slight problem with one of the shield layouts as well. It appears that the bitmap file for ShieldLayout_G_Carrier_Revenge was mispelled in one of the image files and the game would crash when this turned out to be a spelling error. The shield graphic had one "r" missing in Carrier. This was easily corrected by renaming the file, not a biggie.

I thoroughly enjoyed this, I just wish I had the right tools for making ships, because I am familiar with the files and I have modified a few of the other mods already and it is great fun.

GREAT JOB!!!
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  #3  
Old February 14th, 2006, 08:29 PM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Glad you liked it, heemdream.
Thanks for posting the bug. I misspelled "carrier" through the whole campaign. I tried to fix on the version 1.1, but as you are pointing out I obviously forgot another file. Well I fixed again, and reloaded under version 1.2 (updated 02/14/06).

So, those who have already downloaded StarBlazers-Campaign2_v1.1.rar and do not want to download the new version just do as follow to fix the bug:
Open the folder: Campaign 2 - Quest for Iscandar -->Images --> Portrait
Then add an "r" to the "ShieldLayout_G_Carier_Revenge.bmp"
When done it should look like this: "ShieldLayout_G_Carrier_Revenge.bmp"
That's it!

For some reason I thought that we had more help on the utility folder. I am not very good at graphics, but looking right here on the posts I found a few people mentioning different ways to make ships. So read the old links.
I started with "SolidWorks" then transferred to "3dmax", then to "anim8or" (a free program), and finally used "LithUnwrap" (a free program) for the skins. I believe that "3dmax" can do all but I do not know how to use it. I only used "3dmax" to transfer format. "anim8or" and "LithUnwrap" may also be all you need, and are free. Keep asking around here, and also on the SE pages, and I am sure that some one will be able to help.

Someone ask about StarFury beign too dark: To increase/decrease brightness use "K" and "L".
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  #4  
Old March 20th, 2006, 08:12 PM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - Campaign 2

Hello, I just posted the third update on the Star Blazers mod.

Version 1.3 (updated 03/20/06).

I finally went over the grammar of the two campaigns, with my brother's help (his grammars is much better tham mine), and it was vastly improved. I also fix a problem of the "Sea of Pluto" port were the mission text was not showing up on "Campaign 1", and fixed a few inconsistencies of "Campaign 2".

In the short future I will also be posting a spanish language patch, for the spanish natives who have trouble following the story in english.

As always, every time I tend to do an update I mess up someting else that was working fine. If that happens let me know. I hope that this will be the last update.

note: for the one or two people who downloded 'Campaign 2' during 3/20 to 3/25/06, the 'rar' file size was like 12 mb, it should have been 16 mb, so oviously it did not upload completely, I just notice that and uploaded again, now is ok.
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Old April 25th, 2006, 01:50 PM

Campeador Campeador is offline
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Default Re: Star Blazers Mod - A New Mod!

Early announcement:
I’m bored again, so I decided to create another mod. It will not follow any previous StarBlazers story line, but it will be on the StarBlazers Universe, since I have over 2 dozen ships from the previous mod that I can reuse. Creating new ships is a time consuming process for me, still I will be creating around 18 additional new ones for the new mod.
I have a few new ideas that I want to implement. New “what if” scenarios that will be fun to see how they play out. The Argo will not be the strongest ship on the game. This mod is going to be hard, to satisfy some players looking for a challenge!
I do not have a title yet, maybe “The fourth dimension”, or the “Multiverse”. I do not have the full story either. So will see, hopefully will be done sometime this summer!
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