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Old February 21st, 2006, 06:06 PM

quantum_mechani quantum_mechani is offline
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Default Re: A couple of Magic related questions

Quote:
OG_Gleep said:
1. I have looked all over for info on short ranged spells, but can't find any discussions about them. There are a lot of PBAE (point blank area effect) and PB spells, and I can't figure out how to use them. Any tips...specific spells, practical application of said spells, scripting etc. I would be most grateful.

2. A couple of the magic items have a warning that the user better have high magic resistance or risk becoming a victem of the effects. Can someone replace the word "High" with a number?

3. Quick question about blood hunting: I have read conflicting reports about using SDR with scouts. Some say it makes no difference, some say it turns them into blood 1 hunters (but only for hunting). Has anyone tested this?

4. A lot of spells are low Prec, one person spells. Spells like Lightning Bolt...you can tie up a mage for 5 rounds of combat casting this spell, and even with Aim, miss all 5 rounds. And even if you do hit all 5 rounds, you just killed 5 troops. In all but small battles, this isn't a huge deal. In mass though.....those One person effect spells when fired by multiple mages are very effective. Do you guys tend to script these spells when you don't have the numbers? Or take your chances on AE spells?

5. In multi-player games, I see a lot of races entering the water well before its possible to get items that grant water breathing abilities to troops. How is this typically done?
1. Most are quite impossible to script for, you just have to hope your mage is smart enough to use them when the situation arises. The one possible exception is shock wave, I have seen van/tuatha thugs use it to good effect as well as virtue pretenders.

2. If you are speaking of the stone sword, you will probably want at least mr 22-26.

3. SDRs should do nothing for scouts.

4. Totally depends on the spell and the enemy you are facing. In the case of lightning bolt, I find it extremely useful versus almost everything (that isn't lightning immune or an infinite spam) spam).

5. A lot of ways, most commonly with a pretender or water mercs.
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