|
|
|
 |

February 21st, 2006, 06:06 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: A couple of Magic related questions
Quote:
OG_Gleep said:
1. I have looked all over for info on short ranged spells, but can't find any discussions about them. There are a lot of PBAE (point blank area effect) and PB spells, and I can't figure out how to use them. Any tips...specific spells, practical application of said spells, scripting etc. I would be most grateful.
2. A couple of the magic items have a warning that the user better have high magic resistance or risk becoming a victem of the effects. Can someone replace the word "High" with a number?
3. Quick question about blood hunting: I have read conflicting reports about using SDR with scouts. Some say it makes no difference, some say it turns them into blood 1 hunters (but only for hunting). Has anyone tested this?
4. A lot of spells are low Prec, one person spells. Spells like Lightning Bolt...you can tie up a mage for 5 rounds of combat casting this spell, and even with Aim, miss all 5 rounds. And even if you do hit all 5 rounds, you just killed 5 troops. In all but small battles, this isn't a huge deal. In mass though.....those One person effect spells when fired by multiple mages are very effective. Do you guys tend to script these spells when you don't have the numbers? Or take your chances on AE spells?
5. In multi-player games, I see a lot of races entering the water well before its possible to get items that grant water breathing abilities to troops. How is this typically done?
|
1. Most are quite impossible to script for, you just have to hope your mage is smart enough to use them when the situation arises. The one possible exception is shock wave, I have seen van/tuatha thugs use it to good effect as well as virtue pretenders.
2. If you are speaking of the stone sword, you will probably want at least mr 22-26.
3. SDRs should do nothing for scouts.
4. Totally depends on the spell and the enemy you are facing. In the case of lightning bolt, I find it extremely useful versus almost everything (that isn't lightning immune or an infinite spam) spam).
5. A lot of ways, most commonly with a pretender or water mercs.
|

February 21st, 2006, 07:04 PM
|
First Lieutenant
|
|
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Magic related questions
For #5. you can find Ichtyid as population types in some coastal provinces. Also some costal provinces have shambler reef sites, so you can recruit them. Either of those can get you into water, if you recruit enough of them. Or, they provide a screen for tritons if you have commanders with water that need buffing. Ichtyids rule.
|

February 21st, 2006, 07:44 PM
|
 |
Lieutenant General
|
|
Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Magic related questions
Quote:
Oversway said:
For #5. you can find Ichtyid as population types in some coastal provinces. Also some costal provinces have shambler reef sites, so you can recruit them. Either of those can get you into water, if you recruit enough of them. Or, they provide a screen for tritons if you have commanders with water that need buffing. Ichtyids rule.
|
Other ways : Most undead can go underwater, and even if the nation's mages can't, you can get an amphibious undead commander at enchantment 2.
Also, Water Cult lets all the sacred troops go underwater in friendly dominion.
__________________
Wormwood and wine, and the bitter taste of ashes.
|

February 21st, 2006, 08:16 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Magic related questions
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
The Stone Sword was one of them, there are a few though that had this warning if I remember right. I'll take a look at the MIR and see if I can find them.
6. Since everyone generally agrees about PB spells, what about short range spells...in the 10-15 range? I normally ignore these as I have done the 1-10 range. Are there any particular spells in this range that you do script? Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
|

February 21st, 2006, 08:35 PM
|
 |
Major
|
|
Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
|
|
Re: A couple of Magic related questions
Sometimes i put the short range spells at the end of a script, if the enemy tends to be all up ons before or by the end of the script.
|

February 21st, 2006, 10:30 PM
|
 |
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
|
You won't lose a round of casting... if no one is within range of your caster for that spell then your caster will do some other spell.
__________________
There can be only one.
|

February 22nd, 2006, 01:43 PM
|
 |
Second Lieutenant
|
|
Join Date: Jan 2004
Posts: 590
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Magic related questions
Quote:
NTJedi said:
You won't lose a round of casting... if no one is within range of your caster for that spell then your caster will do some other spell.
|
What I ment was, you lose one of the 5 guarenteed chances to get a spell off you want.
|

February 22nd, 2006, 07:28 AM
|
Colonel
|
|
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
The Stone Sword was one of them, there are a few though that had this warning if I remember right. I'll take a look at the MIR and see if I can find them.
6. Since everyone generally agrees about PB spells, what about short range spells...in the 10-15 range? I normally ignore these as I have done the 1-10 range. Are there any particular spells in this range that you do script? Personally I haven't found any that are effective enough to warrent the possibility that I may lose a round of casting due to the fact that there are no valid targets within range.
|
I had good experience with Schockwave cast by Vans or Harbingers, but I rather script
Mistform-(any buff)-Attack 1 turn-Shockwave-Shockwave
The trick is that the unit must get in range with enemies after its 1 turn attack, it works well with flyers (but they can end up surrounded), rather well with fast Vans moving on turn 3, but won't with a slow walking mage...
|

February 22nd, 2006, 03:45 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: A couple of Magic related questions
Quote:
OG_Gleep said:
Quantum - I have been wanting to try it, but am a little concerned about hitting my own troops. Do you have any idea what the scripts were?The script I was thinking about was:
Mistform, Resist Lightning, Attack one turn, Attack one Turn, Shockwave.
|
It really depends what you are facing and how fast they are, often if you put them right up front they can do mistform and then fill the rest of the slots with shockwave.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|