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Old May 10th, 2006, 08:53 PM

Resok Resok is offline
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Default Re: The aging \"system\"

Disabling aging I'm thinking would be fairly similar to wanting to disable battle Afflictions. They may add in support for it... but I'm guessing it's another element to consider for balance in the game. For example the added aging benefit/drawback from growth/death scales (mentioned that it affects aging rate). Also the different mechanics for how Burden of Time works. In the old system it added afflictions/damage to units randomly. The new system sounds like it'll instead increase their rate of aging.

It's also possible that it's already a setting at game creation but that's really hard for us to tell. Then again... if what people above are saying is correct... 240 turns for a single normal human soldier to get to the old age state and START to get random afflictions is a long time for a single soldier to even survive in the first place.

We'll just have to wait and see how the aging system shapes up. It's really just speculation at the moment.


Resok
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