.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 10th, 2006, 08:53 PM

Resok Resok is offline
Private
 
Join Date: Mar 2005
Posts: 35
Thanks: 2
Thanked 1 Time in 1 Post
Resok is on a distinguished road
Default Re: The aging \"system\"

Disabling aging I'm thinking would be fairly similar to wanting to disable battle Afflictions. They may add in support for it... but I'm guessing it's another element to consider for balance in the game. For example the added aging benefit/drawback from growth/death scales (mentioned that it affects aging rate). Also the different mechanics for how Burden of Time works. In the old system it added afflictions/damage to units randomly. The new system sounds like it'll instead increase their rate of aging.

It's also possible that it's already a setting at game creation but that's really hard for us to tell. Then again... if what people above are saying is correct... 240 turns for a single normal human soldier to get to the old age state and START to get random afflictions is a long time for a single soldier to even survive in the first place.

We'll just have to wait and see how the aging system shapes up. It's really just speculation at the moment.


Resok
Reply With Quote
  #2  
Old May 11th, 2006, 02:33 PM
Tyrant's Avatar

Tyrant Tyrant is offline
First Lieutenant
 
Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
Tyrant is on a distinguished road
Default Re: The aging \"system\"

I believe that there are 8 turns to a year in DomII, so that's just 12.5 years for a 100 turn game if the same scale is used in 3. At that rate it seems like very few units would really get hit by major aging effects, mostly early game lab mages. I'd think field troops have so many other threats to their well being that they'd be happy to last long enough to suffer the slings and arrows of old age.
Reply With Quote
  #3  
Old May 11th, 2006, 02:51 PM
Alneyan's Avatar

Alneyan Alneyan is offline
General
 
Join Date: Sep 2003
Location: United Kingdom
Posts: 3,603
Thanks: 0
Thanked 22 Times in 22 Posts
Alneyan is on a distinguished road
Default Re: The aging \"system\"

Actually, it's 12 turns per year in Dominions II, with one month per turn (d'oh!). Don't get confused with Space Empires and its ten-month year, though.
Reply With Quote
  #4  
Old May 11th, 2006, 09:00 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: The aging \"system\"

Quote:
Tyrant said:
I believe that there are 8 turns to a year in DomII, so that's just 12.5 years for a 100 turn game if the same scale is used in 3. At that rate it seems like very few units would really get hit by major aging effects, mostly early game lab mages.
Well we won't know for sure until after a few games... I remember playing a pirates game on the PC where as soon as your pirate captain turned 30... he'd become really crappy which forces you into retirement.(not much fun)

There might even be a way to disable aging... or a way to adjust the aging timeline... only time will tell.
__________________
There can be only one.
Reply With Quote
  #5  
Old May 12th, 2006, 03:08 AM
Ygorl's Avatar

Ygorl Ygorl is offline
Captain
 
Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
Ygorl is on a distinguished road
Default Re: The aging \"system\"

It would be interesting (but stupid?) if there was some possibility of, say, an early-era game turning into a middle-era game after a while... New troops for everyone to buy, etc...
Reply With Quote
  #6  
Old May 12th, 2006, 04:16 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: The aging \"system\"

I'm sure there are some items and spells that will prevent or even reverse aging.
Reply With Quote
  #7  
Old May 12th, 2006, 08:14 AM

DominionsFan DominionsFan is offline
Major
 
Join Date: Sep 2003
Location: Budapest, Hungary
Posts: 1,221
Thanks: 0
Thanked 1 Time in 1 Post
DominionsFan is on a distinguished road
Default Re: The aging \"system\"

Quote:
Daynarr said:
I'm sure there are some items and spells that will prevent or even reverse aging.

Yeah that would be awesome. I mean there will be probably items/spells what will make your soldiers older..so...
__________________
Dominions 3. Wallpapers & Logos
-------

"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
Reply With Quote
  #8  
Old May 12th, 2006, 03:12 PM

silhouette silhouette is offline
Corporal
 
Join Date: Sep 2004
Location: US-Eastern (Raleigh,NC)
Posts: 91
Thanks: 0
Thanked 1 Time in 1 Post
silhouette is on a distinguished road
Default Re: The aging \"system\"

Hmmm, I see notes there that say:

* Ageing is worse when under a death scale.
* Gift of Health halves speed of aging.
* Decay causes rapid aging.
* Aging less disastrous for long living people.


also, we know it affects stats, and either creates or affects afflictions (rates?)

* Age penalty printed among bonuses.
* Some old age stats were printed incorrectly.
* Limit on starting age afflictions = age penalty +1. [...]
* Commanders starts without old age afflictions


and if you don't like it,

* 3 new mod commands for age control.


Sill
Reply With Quote
  #9  
Old July 5th, 2006, 01:38 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: The aging \"system\"

I'm not too crazy about this aging idea. I mean, c'mon, we already have hundreds of ways a unit can die/gain afflictions without factoring in "natural causes." But maybe it will play better than it sounds on paper.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:14 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.