Re: Point-Defense on fighters?
So far, what I'm thinking:
-Reduce the damage resistance of seekers to a max of 10.
-Reduce the PDC to 10kt size, reduce the hit bonus, allow it to only target seekers. Might reduce range.
-Add a new anti-fighter weapon 10kt in size, can only target fighters.
-Considering an anti-sat weapon, with mounts to increase range. Since sats tend to have a range advantage over PDC and normal weapons.
The main problem, from my perspective, is that the AI can't use any of the weapons I add, giving me an unfair advantage. Also wanted to add, that having separate anti-seeker/anti-fighter weapons, pretty much eliminates the ability mislead/fake-out the PDC.
Also, on a more general note, since to don't know if it would be a good idea to start a new thread every time something occurs to me...what's the deal with tractor/repulsor beams? They go up to level 9, but levels 7/8/9 give nothing. Plus the range on them seems too short to be useful.
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