.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old June 19th, 2006, 10:54 AM

StarShadow StarShadow is offline
Sergeant
 
Join Date: Mar 2006
Location: NS, Canada
Posts: 300
Thanks: 0
Thanked 0 Times in 0 Posts
StarShadow is on a distinguished road
Default Re: Point-Defense on fighters?

So far, what I'm thinking:

-Reduce the damage resistance of seekers to a max of 10.
-Reduce the PDC to 10kt size, reduce the hit bonus, allow it to only target seekers. Might reduce range.
-Add a new anti-fighter weapon 10kt in size, can only target fighters.
-Considering an anti-sat weapon, with mounts to increase range. Since sats tend to have a range advantage over PDC and normal weapons.

The main problem, from my perspective, is that the AI can't use any of the weapons I add, giving me an unfair advantage. Also wanted to add, that having separate anti-seeker/anti-fighter weapons, pretty much eliminates the ability mislead/fake-out the PDC.

Also, on a more general note, since to don't know if it would be a good idea to start a new thread every time something occurs to me...what's the deal with tractor/repulsor beams? They go up to level 9, but levels 7/8/9 give nothing. Plus the range on them seems too short to be useful.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:00 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.