
July 23rd, 2006, 11:21 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Carrier Battles Mod
Odd, I was sure I'd fixed the rebels already.
See attachment for update to the CB1.6+Atro files
SCJazz:
You should have realized that was the wrong way to do it when the AIs started making illegal designs instead of just making an empire that was missing a non-critical racial trait.
The fix is simply to change the "Hardy Industrialists" call in AI_General to "Natural Builders"
__________________
Things you want:
|