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  #1  
Old July 23rd, 2006, 11:21 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

Odd, I was sure I'd fixed the rebels already.

See attachment for update to the CB1.6+Atro files

SCJazz:
You should have realized that was the wrong way to do it when the AIs started making illegal designs instead of just making an empire that was missing a non-critical racial trait.

The fix is simply to change the "Hardy Industrialists" call in AI_General to "Natural Builders"
Attached Files
File Type: zip 435757-CarrierBattles1.6.zip (8.51 MB, 230 views)
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  #2  
Old July 23rd, 2006, 11:32 AM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

Just call me impatient! Wasn't sure what was hosing it up easier to just blow the whole thing away and force Neutral. By the way...

OMIGOD U R FRICKIN AWESOME!!! 6 years of playing and this CB thing is GREAT! Totally different. Challenging. At times seriously ticking me off. I'm on turn 114 of a 7 player slugfest and at work now and all I can think of is getting back to the game!
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  #3  
Old July 23rd, 2006, 11:44 AM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

Thanks

Are you playing against coworkers? That would be sweet, just try not to glass your boss' homeworld
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  #4  
Old July 23rd, 2006, 11:56 AM

scJazz scJazz is offline
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Default Re: Carrier Battles Mod

I wish I were playing. I'm monitoring Pfizer's Global Data Centers right now. Which on a Sunday means I'm waiting for something to break and otherwise I'm bored and reading forums. Only 8 hours left until I can start playing again.
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  #5  
Old July 23rd, 2006, 12:08 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: Carrier Battles Mod

SE4 fits on a CD-RW, and even USB keys these days

Works best if you have a dual monitor setup, so SE4 takes up the primary, and you can put all your status monitor stuff up on the secondary to glance at as you go.
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  #6  
Old July 24th, 2006, 11:41 AM

sachmo sachmo is offline
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Default Re: Carrier Battles Mod

Well, I tried auto-combat, which seems to work best for me. Now if I can just figure out the strategies.
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  #7  
Old July 26th, 2006, 05:44 PM

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Default Re: Carrier Battles Mod

Suicide,
After about 30 minutes of tweaking this that and the other thing I got CB 1.6 working with AIs. However I'm not entirely certain that I have everything setup the way you would. In one of the 1.6 downloads I found 8 AI races. In another 1.6 download I found like 17 races (TDM + extras). At the risk of sounding ungracious would it be possible for you to release a 1.7 version with instructions on things like empty out the AI directory?

Setting up your mod required...

1) Install and update to version 1.94 of a clean SEIV
2) Install of ImageMod
3) Overlay of SB 1.6
4) Removal of extra Races in /Pictures/Races after I noticed that not all were included in 1.6.
5) Re-Install of ImageMod because I thought that would help fix an error referencing /Pictures/Combat
6) A bit more tweaking that I don't quite remember right now.
7) Another overlay of SB 1.6 /Pictures/Races

Was ALL of this necessary? Probably not...

Would it work flawlessly if I just installed ImageMod on a fresh 1.94 installation and dropped your 1.6 zip in? No certainly not.
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