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PDF said:
I don't think the SP game system will be very good at simulating anything before the 30's - ie when the squad wasn't the basic tactical unit on the battlefield, and with few or no vehicles ...
I'd prefer other game engines for that.
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A single "squad" icon can hold up to 255 men to make an ACW double company or half-regiment. This gives prototypical density and basic unit size. C&C and cohesion wouldn't be quite the same.
The real deal breaker is the AI pick-lists. While a purpose designed pre-1900 engine will be better than extending the SP one, there is still a very valid case for SPWWI and a lesser one for actions in earlier periods with wide spread use of repeating arms.