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Old August 31st, 2006, 08:46 PM
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paradoxharbinger paradoxharbinger is offline
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Default Re: new map generator

gandalf,

a) i have seen dommap, and it was actually the reason i decided to embark on this project. i was looking for something to help me learn the c++ language, and it has done just that, as well as expand my knowledge of win32 programming. the color scheme i am using is not final, and eventually will be user defined.

b) these will be implemented eventually, but right now i am concentrating on regular maps, as the algorithms for the others are just more complex versions of the others. sprites are next up on the list, after i tweak the province algorithm a bit. in the distant future there is hope for a random name generator of my own design. it has already seen the light of day, it just isn't in the mapgen now, there are more imprtant things to implement.

c) as far as porting this to another OS, right now i have a windows pc, and that is what the gui for the mapgen is programmed for. it would not be too difficult to generalize the code to run from the console, so that anyone could compile the code (i think). i want as many people to be able to use the mapgen as possible, but i'm limited to the tools i have at hand.

d) the math used for generating the terrain is already finalized, i have only to tweak a couple of constants here and there. rivers aren't just painted on the way they are in other maps, mine are part of the heightmap algorithm.

e) the image output is currently tga, soon to be RLE tga.

f) i tanlged with gimp when i first started this project to get some sprites. it is not an experience i wish to repeat.
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