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August 31st, 2006, 08:46 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
gandalf,
a) i have seen dommap, and it was actually the reason i decided to embark on this project. i was looking for something to help me learn the c++ language, and it has done just that, as well as expand my knowledge of win32 programming. the color scheme i am using is not final, and eventually will be user defined.
b) these will be implemented eventually, but right now i am concentrating on regular maps, as the algorithms for the others are just more complex versions of the others. sprites are next up on the list, after i tweak the province algorithm a bit. in the distant future there is hope for a random name generator of my own design. it has already seen the light of day, it just isn't in the mapgen now, there are more imprtant things to implement.
c) as far as porting this to another OS, right now i have a windows pc, and that is what the gui for the mapgen is programmed for. it would not be too difficult to generalize the code to run from the console, so that anyone could compile the code (i think). i want as many people to be able to use the mapgen as possible, but i'm limited to the tools i have at hand.
d) the math used for generating the terrain is already finalized, i have only to tweak a couple of constants here and there. rivers aren't just painted on the way they are in other maps, mine are part of the heightmap algorithm.
e) the image output is currently tga, soon to be RLE tga.
f) i tanlged with gimp when i first started this project to get some sprites. it is not an experience i wish to repeat.
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September 1st, 2006, 02:15 PM
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General
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Join Date: Jun 2003
Location: az
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Re: new map generator
Great Work paradoxharbinger !!
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September 4th, 2006, 06:26 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
i found and resolved a massive memory leak today. apparently you cannot use commas to chain delete commands.
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September 6th, 2006, 10:09 PM
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Sergeant
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Re: new map generator
hey everybody. since i started this thread, i've been using it as the main means of dispensing information to the community adn have completely neglected the website i had set up for the mapgen. i finally made an update to the site and you can find some new screens there. the link's in my sig, enjoy.
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September 6th, 2006, 10:50 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: new map generator
Its looking good 
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September 9th, 2006, 12:44 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
been tweaking the border generation algorithm a little. here's a screen to keep you sated until i update my site again.
on other fronts, i'm working on the .map files. the neighbour detection is pretty broken as of now, but i don't think it will be too hard to fix.
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September 10th, 2006, 01:28 PM
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Sergeant
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Join Date: May 2004
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Re: new map generator
good news, the neighbour algorithm is fixed and .map files are being generated properly. will probably begin work on wrap-around maps now, which should be a fairly quick process.
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September 10th, 2006, 02:30 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
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Re: new map generator
I'm getting tired of saying "cool" and "keep up the good work".
So instead I will be silent.
I will say, however, that the sample map in the previous post seems a bit dark.
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