Re: terrain and combat
I don't know, that sounds fair to me. Maybe hard to implement, afterall fatigue penalties would propably be a lot easier to make, and thematic (thinner air, altidute)
About forests...well, you are right, but I think that units who have Forest Survival could get some bonuses there.
EDIT: Information like this ought to be viewable in the province type overviews. Like, terrain type "Swamp: *list of penalties*".
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