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September 9th, 2006, 05:52 PM
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Re: terrain and combat
I don't know, that sounds fair to me. Maybe hard to implement, afterall fatigue penalties would propably be a lot easier to make, and thematic (thinner air, altidute)
About forests...well, you are right, but I think that units who have Forest Survival could get some bonuses there.
EDIT: Information like this ought to be viewable in the province type overviews. Like, terrain type "Swamp: *list of penalties*".
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September 9th, 2006, 06:07 PM
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Major
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Re: terrain and combat
I like the idea of not penalizing someone just because they don't have mountain survival, but possibly giving a bonus to a unit that does.
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Caduceus
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September 9th, 2006, 06:11 PM
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Re: terrain and combat
Quote:
Caduceus said:
I like the idea of not penalizing someone just because they don't have mountain survival, but possibly giving a bonus to a unit that does.
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That's one way to do it, but giving mountain survival units for example reinvigoration bonus in mounts, or attack or defense bonus might create weirder results than giving units without mountain penalties.
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September 9th, 2006, 06:26 PM
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Re: terrain and combat
I was sort of thinking that too, Nerfix. I'll say though, that I see no problems with swamp being the only terrain that actually bestows penalties in battle.
=$=
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September 9th, 2006, 06:29 PM
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Re: terrain and combat
Quote:
BigJMoney said:
I was sort of thinking that too, Nerfix. I'll say though, that I see no problems with swamp being the only terrain that actually bestows penalties in battle.
=$=
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Same here, but having people who don't have mountain survival suffer penalties in mountains would make sense.
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September 9th, 2006, 06:36 PM
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Re: terrain and combat
I think BigJMoney had a good point, commanders will avoid bad terrain. In swampland this is hard, if not impossible, so that could be left. In a forested or mountainous terrain, however, they will often look for a clearing/valley to fight in.
I would therefore propose that forest/mountain survival units could take the most direct route (through the forest/over the peak) whereas those without the necessary survival would have to go the long way round. Would it be too hard/unbalanced for those without survival to start with 10 - 20 fatigue (to represent the extra walking)?
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September 9th, 2006, 06:47 PM
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Re: terrain and combat
That's another way to do it too.
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September 9th, 2006, 09:39 PM
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Re: terrain and combat
I just thought of this: maybe non-mountain survival troops should get greater fatigue, on account of the thinner air making you tired faster. but mountain-survival types are used to this, so they don't mind.
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