Re: Modding SEV Thread Questions
How exactly does scaling work? Setting "Starting Scales" in *_Ships_XFileClasses works as one would assume, but what does Base Model Radius mean? And Maximum Model Size in VehicleSizes? I swapped the numbers for frigate and (light) fighter, and got miniature frigates and gigantic fighters. But Baseships (at least) won't scale, no matter how low the MaxMdlSze. And frigate MaxMdlSze scaling also appeared to not work after I increased their Starting Scales to 1.00 (from 0.01... hehehe)
I was going to use scaling for additional ship sizes in my mod when no own models exist (such as the default shipsets), but is there really no other way then painfull modification of *_Ships_XFileClasses' for all shipsets?
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