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  #1  
Old September 22nd, 2006, 08:27 AM

Rellep Rellep is offline
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Default Re: Modding SEV Thread Questions

How exactly does scaling work? Setting "Starting Scales" in *_Ships_XFileClasses works as one would assume, but what does Base Model Radius mean? And Maximum Model Size in VehicleSizes? I swapped the numbers for frigate and (light) fighter, and got miniature frigates and gigantic fighters. But Baseships (at least) won't scale, no matter how low the MaxMdlSze. And frigate MaxMdlSze scaling also appeared to not work after I increased their Starting Scales to 1.00 (from 0.01... hehehe)

I was going to use scaling for additional ship sizes in my mod when no own models exist (such as the default shipsets), but is there really no other way then painfull modification of *_Ships_XFileClasses' for all shipsets?
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  #2  
Old September 26th, 2006, 03:34 PM
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Default Re: Modding SEV Thread Questions

Can you change the range breaks

Instead of 10, 20, etc. Can it be 1, 2, 3, etc? Or something to that effect? How does it effect the combat model? Or is this all hard coded?
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  #3  
Old September 26th, 2006, 03:38 PM

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Default Re: Modding SEV Thread Questions

There are no range breaks; that's display-only..

Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
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Old September 26th, 2006, 04:10 PM
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Default Re: Modding SEV Thread Questions

Quote:
Phoenix-D said:
There are no range breaks; that's display-only..

Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
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  #5  
Old September 26th, 2006, 04:11 PM
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Default Re: Modding SEV Thread Questions

Can Formula's be used in any field, or are they restricted to certain hard-coded fields?
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  #6  
Old September 30th, 2006, 11:17 AM
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Default Re: Modding SEV Thread Questions

The .csf-files are the compiled script files. You will be able to compile them with the included editor.
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Old September 30th, 2006, 11:32 AM

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Default Re: Modding SEV Thread Questions

Neat, what do the 2 that are there do now?
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  #8  
Old September 26th, 2006, 04:20 PM

Phoenix-D Phoenix-D is offline
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Default Re: Modding SEV Thread Questions

Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..

Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
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  #9  
Old September 26th, 2006, 04:22 PM
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Default Re: Modding SEV Thread Questions

Quote:
Phoenix-D said:
Quote:
Kana said:
Quote:
Phoenix-D said:
There are no range breaks; that's display-only..

Weapon damage is determined by a formula; as far as I can that uses the exact range the weapon is at, and doesn't break down by 10s. No idea how to change the display part though.
But the display also shows the to hit modifers, and I would assume that is based on formulas as well, based on range and damage? Then the display would not show accurate info...
To-hit modifiers have their own line for a seperate formula. Range and damage get tossed into the same forumla. The display will always be in what it tells you- it just may not always give *useful* information (eg if all your weapons have a range between 1 and 10, only the very first box will be filled in..I think.)
Grim...
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  #10  
Old September 26th, 2006, 04:24 PM

Phoenix-D Phoenix-D is offline
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Default Re: Modding SEV Thread Questions

I don't know for sure if the display can be changed or not..
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