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Old October 1st, 2006, 07:15 PM

chuckfourth chuckfourth is offline
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Default Re: kwk 38 cannon or machinegun

Hi Narwan,
So just let me check, You dont want to change back from burst to single shots because we wont run out of rounds quick enough? So instead the designers should somehow work out what the accuracy should be changed to if we want to factor zeroing in for the number of rounds in a burst (which is probably not possible as it appears zeroing is a function of no of bursts not rounds in a burst) and change the code to call multiple hit routines, when the alternative is to just change the ammo loadouts for the different vehicles back to what they were in v6 of the game?
By the way what happens I wonder if the first round in a burst destroys the target? dont forget were not firing whole magazines just single, albiet fast, aimed shots, then the the rest of our "burst" 8 more rounds is wasted, right? what of the second round in the "burst" is satisfactory? Heres an example of the problem,
For antipersonal work these guns have a coaxial MG so the HE rounds are mostly for soft targets such as trucks AT guns etc, I did a test, Using 222 as our example with HE Kill set to 1 and then to 12, everything else unchanged. Firing at trucks at close range it takes 2 shots to destroy the truck in both cases (HEk of 1 and HEk of 12). So with burst modeling we have to spend 18 HE rounds to do 2 rounds work, No matter what burst size you choose you will "lose" a goodly proportion of your HE and AP rounds because of this effect. So Sdkfz 222 with the "correct" ammo loadout of 90 HE can destroy 45 trucks in a game, but with the current loadout of 10 HE it can destroy 5 trucks only.
Soft vehicle effect is I think a very strong argument for changing the HE loadout back to the actual number of rounds as in v6 of the game. ie increasing the HE Kill doesnt compensate for the change of ammunition from single shots to bursts.
Getting on to target involves a lot of factors other than ROF; range, vision, optics, traverse and elevation speeds all play a part.
A LMG MG42 can also fire off its complete ammo load in a matter of minutes, did it?


Changing back to single shots only downside is that we have to assume the gunners are firing single aimed shots ie have some training.
disadvantages of using bursts are
Because of limitations in how bursts are modeled the majority of rounds now have no effect
For HE shell types the increase of HEK does not compensate for this loss. AP shell types are uncompensated.
Hit routine needs to be called several times for AP burst modeling to be correct but how to handle first round hit?

Regards Chuck.