Re: Defender NOT Going First in v1.49 Strategic Combat
I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat. And in simulations of strategic combat I notice that the distance between the two ships is fairly random and roughly 58-65 spaces. So it doesn't matter here either, statistically speaking. That leaves simultaneous mode. If the initial distance is still random and fairly large as I always assumed it was, then it doesn't matter here either. I notice that SOMETIMES a combat replay of a warp point combat places the ships within shooting distance on first move, but not always. I have never seen this in a normal sector replay. In this special warp case it would matter who shoots first. Agreed. But how often is this the case? And would the simplest solution not be to avoid the fleets being too close, i.e. use large random distances as in turned-based strategic combat and normal sector simultaneous combat? Why are warp battles treated differently from normal sectors anyway? I am probably misunderstanding something, so please explain.
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