.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old November 27th, 2001, 12:00 AM

Rusty_Nail Rusty_Nail is offline
Private
 
Join Date: Feb 2001
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
Rusty_Nail is on a distinguished road
Default Re: Defender NOT Going First in v1.49 Strategic Combat

I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat. And in simulations of strategic combat I notice that the distance between the two ships is fairly random and roughly 58-65 spaces. So it doesn't matter here either, statistically speaking. That leaves simultaneous mode. If the initial distance is still random and fairly large as I always assumed it was, then it doesn't matter here either. I notice that SOMETIMES a combat replay of a warp point combat places the ships within shooting distance on first move, but not always. I have never seen this in a normal sector replay. In this special warp case it would matter who shoots first. Agreed. But how often is this the case? And would the simplest solution not be to avoid the fleets being too close, i.e. use large random distances as in turned-based strategic combat and normal sector simultaneous combat? Why are warp battles treated differently from normal sectors anyway? I am probably misunderstanding something, so please explain.
Reply With Quote
  #2  
Old November 27th, 2001, 12:13 AM

Aub Aub is offline
Corporal
 
Join Date: Jan 2001
Posts: 83
Thanks: 0
Thanked 0 Times in 0 Posts
Aub is on a distinguished road
Default Re: Defender NOT Going First in v1.49 Strategic Combat

quote:
Originally posted by rusty nail:
I don't quite understand the problem about who moves first. Certainly it doesn't matter in tactical combat.
...
I notice that SOMETIMES a combat replay of a warp point combat places the ships within shooting distance on first move, but not always.



Rusty,

in warp point battles, the ships are almost always placed so close that whoever moves first can shoot right away or move and then shoot. This is always true if one fleet has just gone through a warp point.

When two huge fleets meet this way (a major attack force meets the defense), the first fleet to shoot can inflict a lot of damage, leaving the second guy with less guns even before they can do anything about it. The guy with a bigger player number is always at a disadvantage, and since this is a very common situation towards the endgame, naturally it is a concern.

Just to clarify: yes we are talking wormhole battles. They are very common and people always start close to each other without suffucient randomization.

Aub

[ 26 November 2001: Message edited by: Aub ]

Reply With Quote
  #3  
Old December 16th, 2001, 06:21 AM
PsychoTechFreak's Avatar

PsychoTechFreak PsychoTechFreak is offline
First Lieutenant
 
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
PsychoTechFreak is on a distinguished road
Default Re: Defender NOT Going First in v1.49 Strategic Combat

I had one !!! The enemy has had the first shot at a WP.

I think there is maybe a problem with the factor for this chance. I guess 0.5 per cent or 5 per cent in maximum than a 50 % chance.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.