quote:
Originally posted by PvK:
Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?
PvK
Exactly, Mark has run the tests with modded shrines, +100 and -100 instead of the existing -30?
The odd thing about it is this:
Results ; not detailed but,
the new "good" world was receiving just as many events as before! The previous "good" shrine was reveiving none!!
any ideas?
Edit:
Tried again, and this time I built the shrines the other way round from the start.
My previous good, now bad world... no events. None.
It seems that, once you have built a shrine, the rules are set, even if you scrap the facility later on and build the counterpart, +100 instead of -100. And the value -100 does not mean it would avoid 100% of the events.
Edit: This seems to be the interesting part of it:
This does appear significant. I will test further, but it seems that a -10,000 value has stopped all events.
As a quick thought, perhaps this is 100ths of a percent - possibly the code turns the value into a percent by dividing by 100, but accidentally does this twice?
[ 22 March 2002: Message edited by: PsychoTechFreak ]