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  #1  
Old March 22nd, 2002, 01:00 PM
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PsychoTechFreak PsychoTechFreak is offline
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Default Re: Do the Religious Shrines work?

quote:
Originally posted by PvK:
Wouldn't it make sense though to mod the shrines so they have a high value, before running the test?

PvK



Exactly, Mark has run the tests with modded shrines, +100 and -100 instead of the existing -30?

The odd thing about it is this:

Results ; not detailed but,
the new "good" world was receiving just as many events as before! The previous "good" shrine was reveiving none!!

any ideas?

Edit:
Tried again, and this time I built the shrines the other way round from the start.
My previous good, now bad world... no events. None.



It seems that, once you have built a shrine, the rules are set, even if you scrap the facility later on and build the counterpart, +100 instead of -100. And the value -100 does not mean it would avoid 100% of the events.

Edit: This seems to be the interesting part of it:

This does appear significant. I will test further, but it seems that a -10,000 value has stopped all events.
As a quick thought, perhaps this is 100ths of a percent - possibly the code turns the value into a percent by dividing by 100, but accidentally does this twice?



[ 22 March 2002: Message edited by: PsychoTechFreak ]

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Old March 22nd, 2002, 08:00 PM
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Default Re: Do the Religious Shrines work?

IIRC the neg values dont'work but that might be just me also you shoudl do a control to see if a system without a bad shrine has the same number of bad events as one with a bad shrine.

Whatever im trying to concentrate on school rite now (argh i can't stand trig)
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Old March 22nd, 2002, 11:36 PM

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Default Re: Do the Religious Shrines work?

Mark did you ever finish your tests ???
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Old March 23rd, 2002, 10:41 AM
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Default Re: Do the Religious Shrines work?

I guess this would be a good task for a longterm simulation, with MB's Batch program. I think about some modded settings and data files to accelerate the creation of results, plus the events log for players turned on.

Any ideas to accelerate the statistics ?
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Old March 23rd, 2002, 09:22 PM
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Default Re: Do the Religious Shrines work?

You could do ten-world starts with eighteen empires, with six of them building good shrines, six of them building bad shrines, and six of them not building shrines...

PvK
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Old March 24th, 2002, 08:37 AM
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Default Re: Do the Religious Shrines work?

I have got another idea about the test, but I am too lazy to try it, well maybe tonight

Mod the events file to one event, maybe just with planet conditions or value impact.
Set up 20 races,10 planets,player logs on, human control and without switching to AI control, means they would do nothing which could disturb the statistics. Let them build the shrines, 4 of them with -1000, 4 of them with -500, and so forth. And then I would do the coffee-mug-trick with function key F12, see coffee-mug
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Old March 24th, 2002, 04:32 PM
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Default Re: Do the Religious Shrines work?

Sad news to all you religious fans in space, Fate Shrines appear to have no helping effect. Test scenario as follows. One possible event, planet value change by one per cent, to display the event frequency directly with home planet values. Event frequency set to 50, means the usually high value has been doubled. Results after 20 years, BTW no events have occured during the first 2 years, with every of the following tests. Seems to be a period of peace within the first 20 turns.

Results:
without Fate Shrine, 91 events
with FS set to minus 1,000 result was 85 events
repeated FS minus 1,000 result was 82 events, Mmmh, tiny effects ? Obviously not,
with FS set to minus 10,000 result was 96 events
with FS set to plus 200, 91 events
with FS set to minus 200, 100 events

PvK, I guess we should talk about our Proportions PBW with events frequency set to medium, or what do you think ?

Edit: With event frequency medium (unmodded), I get 22 events within the 200 turns.

And, somebody might be worried about the high values, with an unmodded FS 3 , I have got 95 events within the 200 turns, with event frequency set to 50, test scenario as seen above.

[ 24 March 2002: Message edited by: PsychoTechFreak ]

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