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				PDF said: 
In my test game, even with Growth-1 I had 3 mages diseased by turn 13... 
			
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 In my test game, with Growth-0 I had 1 mage diseased by the time I managed to forge boots for everyone. And a second mage mute.
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				Graeme Dice said: 
I would never take a growth scale in any game unless I knew beforehand that the game was going to last for at least 100 turns.  Otherwise the benefit is miniscule. 
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Order 3, production 3, heat 3, death 3, drain 3 with a dominion 10, fire 8 Moloch will expand even faster, and still has good scales.  Then you can be capturing three provinces per turn if there's room. 
			
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 Maybe here lies the problem, you are too used to dom2's death scale, which was almost a no-brainer.
This here is dom3, a whole different beast.