
November 3rd, 2006, 06:59 PM
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Lieutenant General
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Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
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Re: Conceptual Balance Mod 0.9
Quote:
Graeme Dice said:
I'm not sure that you really needed to utterly destroy Ulm by making it impossible for master smith's to cast bladewind without earth boots. I also very much dislike the changes to site searching spells. I'm not going to voluntarily play mods that add to micromanagement, and magic already has far too little effect in Dom3.
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Earth Boots and a gem.
It's not only Ulm. Agartha and Marverni also.
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