|
|
|
 |

November 3rd, 2006, 06:59 PM
|
 |
Lieutenant General
|
|
Join Date: Sep 2003
Location: Hyvinkää, Finland
Posts: 2,703
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Conceptual Balance Mod 0.9
Quote:
Graeme Dice said:
I'm not sure that you really needed to utterly destroy Ulm by making it impossible for master smith's to cast bladewind without earth boots. I also very much dislike the changes to site searching spells. I'm not going to voluntarily play mods that add to micromanagement, and magic already has far too little effect in Dom3.
|
Earth Boots and a gem.
It's not only Ulm. Agartha and Marverni also.
__________________

"Boobs are OK. Just not for Nerfix [img]/threads/images/Graemlins/Smile.gif[/img] ."
- Kristoffer O.
|

November 3rd, 2006, 07:06 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Conceptual Balance Mod 0.9
Quote:
Nerfix said:
Earth Boots and a gem.
It's not only Ulm. Agartha and Marverni also.
|
It's not like blade wind is even that good of a spell. A master smith casting it is likely to kill maybe a dozen troops per cast, which means that he doesn't even come close to paying for himself.
I also can't believe that celestial chastement, which is a superpowered version of enslave mind, is a level 1 spell.
|

November 3rd, 2006, 07:18 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Conceptual Balance Mod 0.9
I discussed Celestial Chastisement. It's S2, so only 1/4 of Celestial Masters can cast it. CMs are capital-only. It's got a range of 15. Arcane Bolt might be a better option EVEN now. 
|

November 3rd, 2006, 07:31 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Conceptual Balance Mod 0.9
The changes also manage to destroy Miasma C'Tis, since they can barely even cast raise skeletons anymore, especially when raise skeletons is the only way that the death nations can even attempt to survive against a dual-bless. Note that even 8 skeleton summoners are utterly effective against a mere 20 F9W9 Helhirdings, which are still underpriced at 110 gold.
I'm not sure why there's so much hate towards battlefield summons. If a spell is going to have a gem cost, then that spell had better be able to completely alter the course of a massive battle with only a single casting. Spells like wrathful skies and firestorm fit this description. The elementals don't. All the gem cost on them does is ensure that nobody ever uses them thanks to the horribly micromanagement of moving gems around. Dominions needs more magic on the battlefield, not less, especially when there are so many almost worthless spells like fireball.
|

November 3rd, 2006, 07:34 PM
|
 |
Major
|
|
Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
|
|
Re: Conceptual Balance Mod 0.9
haha no one likes the remote search nerf =).
|

November 3rd, 2006, 07:36 PM
|
 |
General
|
|
Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
|
|
Re: Conceptual Balance Mod 0.9
Why would anyone like it? Remote searching is the only thing that removes the horrid micromanagement of searching for magic sites.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|