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				DominionsFan said: 
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				DominionsFan said: 
Awesome! thanks IW!   
 
The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.  
			
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 We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work... 
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...  
			
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 Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it? 
 
#school -2 and??  
			
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 The Mod Manual claims that you would then set its Research level t the Nation number and it would appear as a non-school spell for that nation available from the beginning of the game.
This doesn't actually work because Dominions 3 doesn't recognize spells with no school like Dominions 2 did. So really I have no idea what's up with that.
-Frank