.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #30  
Old November 5th, 2006, 09:02 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: Dominions 3 Patch Now Available!

Quote:
DominionsFan said:
Quote:
PDF said:
Quote:
DominionsFan said:
Awesome! thanks IW!

The new spell modding commands are fantastic, however we still cannot add national spells & summons, if I am correct.
We should, there are special school and level values for that (look in the modding manual), but as far as I have tested just to lay with, it doesn't work...
I've tried to create a #newspell which effect is same than an existing one (Fireball, whatever) with #copy and give it as a national spell to a given nation. It doesn't appear at all...
Ah I see, but how can we add a nation specific spell for EA Ermor for example? What is the command for it?

#school -2 and??
The Mod Manual claims that you would then set its Research level t the Nation number and it would appear as a non-school spell for that nation available from the beginning of the game.

This doesn't actually work because Dominions 3 doesn't recognize spells with no school like Dominions 2 did. So really I have no idea what's up with that.

-Frank
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:48 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.